Monday, August 9, 2010

Depth Of Field

Finally after a long pause in development I made the time to figure out why my depth of field implementation was crashing the whole renderer. After a little bit of work spent on getting the code to compile on my linux station, I was ready to track down and kill all the bugs that where killing my renderer. Eventually i found it somewhere in the initializations of my camera's sampler member. Once that was sorted out i managed to get the following little image. Next up? Materials and lights!