Monday, September 13, 2010

Shadows

In an effort to stay on top of things and to take advantage of my current "dedication wind" I decided to get into the code today and implement the shadows portion. The changes where not too hard to implement.

Everything is brute force at the moment, but hey, it works! Im looking to implement a radius parameter into my point light to mimic faux area lights. In the meantime here is a little image


Next up... i dont really know. I want to implement multi-threading as well as specular shading. I also need to add more primitives because im getting kind of sick of these spheres.

No comments:

Post a Comment