Saturday, May 2, 2009

Putting It All In To Perspective

I finally arrive to the part of the book that deals with perspective projections. At this point the perspective is achieved in a hard-coded way and there is no real interface to control the field of view. The reason for this is that I have not yet created the camera classes to handle the transformation of the view or the field of view of the projection.


First perspective projection rendered by RenderRan

Same as previous image but with a tighter FOV

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